I think the game could use some more animations/visual feedback so that the player knows that things are working. E.g. -The enemy can flash red when hit by a unit -Arrow projectile for the archer + a hit animation when in contact with an enemy -Sword swing animation/radius for knight and patroller.
It would be nice if you could switch units via the onscreen UI/buttons (I kept accidentally pressing the buttons and spawning a unit underneath the button). Also I accidentally spawn enemies inside the walls.
But good job on the rest of the game, it's a bit slow but the mechanics work :)
Thanks for the ideas, unit range is definitely a core mechanic that I wish I had more time for. I appreciate you giving this game a go and happy jammin!
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I think the game could use some more animations/visual feedback so that the player knows that things are working.
E.g.
-The enemy can flash red when hit by a unit
-Arrow projectile for the archer + a hit animation when in contact with an enemy
-Sword swing animation/radius for knight and patroller.
It would be nice if you could switch units via the onscreen UI/buttons (I kept accidentally pressing the buttons and spawning a unit underneath the button). Also I accidentally spawn enemies inside the walls.
But good job on the rest of the game, it's a bit slow but the mechanics work :)
Thanks for the feedback! Glad you gave it a go. It was a tough 48h, wish I could make it more fluid and easier to play.
Because you asked for improvements here are two of my suggestions:
- display a timer before the enemy spawns
- make it clear what is your units range
Good job on finishing the game for the jam!
Thanks for the ideas, unit range is definitely a core mechanic that I wish I had more time for. I appreciate you giving this game a go and happy jammin!